Case Studies

This page is incomplete (not all links are added) - coming Soon!

How to Create a Game that Fulfills All Expectations

Case Study coming soon!
PixelRipped 1978 game cover - a screenshot of the game
Coming soon!
Case Study Coming Soon

Confirming Accessibility Through Testing

How Owlchemy Labs discovers and confirms accessibility features for Cosmonious High.
CosmoniousHigh game cover - a screenshot of the game


Feedback from playtesters with blindness and low vision helped Owlchemy team prioritize iterations, confirm hypotheses, and discover new accessibility features to build.

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Game Balancing: Shaping the Positive Player Experience

How Andromeda Entertainment and Solar Black discovered the best approach to scale difficulty.
Cover photo of SolarBlack game title - screenshot of the game
Coming soon!
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Testing a Large-Scale Multiplayer

How VRROOM tested a live concert with 55 simultaneous attendees.
VRROOM cover image - logo and a screenshot from the game - floating island and notes
Coming soon!
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Measuring the Level of Fun and Intuitiveness

How consistent test results helped PatchXR confirm assumptions and identify patterns.
PatchWorld cover image - a screenshot from teh app and app logo - undewater worlds and instruments
Coming soon!
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Ensuring Success and 5-star Reviews Through Continous Testing

How ARVORE secured the success of YUKI: Testing throughout the whole development cycle and beyond.
YUKI game cover - a screenshot of the game
Coming soon!
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Testing with Different Audiences Keeping the Same Consistency

How YUR tested YUR World simultaneously with new users and the existing Discord community.
Placegolder. This page is coming soon!
Coming soon!
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Testing a VR Multiplayer

Case Study coming soon!
TBD
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